• Become Your Own Boss And Spend More Time With Your Loved Ones

      Sign up for my FREE 6 DAY MINI COURSE and learn how we started a 7 figure ecommerce brand step by step.

    Take One Of My FREE Mini Courses And Start Your Online Business

    My FREE Mini Course On How To Get Started In Ecommerce

    6 Day Mini Course

    This free and comprehensive 6 day mini course will provide you with an in depth introduction to the world of ecommerce. For most of you, this mini course should be more than enough to get started!

    My FREE Advanced Course On Scaling Your Store To 7 Figures

    Advanced Mini Course

    If you already run an online store and want to grow your sales, then this free advanced mini course will teach you how to build traffic and scale your ecommerce business to 7 figures and beyond.

    My FREE Mini Course On How To Create A Profitable Blog

    Advanced Mini Course

    This free 6 day mini course will teach you how to launch a successful blog to attract visitors to your website and monetize the traffic. This business model is highly scalable no matter what you sell!

    • As Seen In

                                      

    Explore The Site

    css.php

    Everything you need to know on how to build a niche ecommerce store from scratch!

    • Completely free
    • Easy to follow tutorials
    • No Fluff

    Enter your primary email address below and receive my FREE 6 Day Mini-Course and weekly tips on How To Create A Niche Online Store

    Learn How To Make Money With An Online Store

    光棍和寡妇电影完整版_jessica母亲jaymes_最新福理论利片视频
          1. Skip to content
            Physics and Astronomy
            Home Our Teaching Resources C programming Conditional statements
            Back to top
            On this page
            Contents

            Conditionals: if() and switch()

            Control statements

            Our very first example of an algorithm, a set of directions from one place to another, was just a sequence of steps to be followed ( or "executed") from beginning to end. But very few algorithms are like that, and our second example, calculating wages, contained two new features:

            • loops, where steps were repeated several times
            • if conditions (more formally knowns as conditionals) where certain steps were taken only a particular condition was met and, optionally, other steps which were taken if it was not.

            Another point worth noting is that these were nested one inside the other (the "which day is it?" condition was inside the "for each day" loop which was in turn inside the "for every employee" loop.

            Just about all real algorithms contain these features and over the next two lectures we shall look at the C statements most commonly used for this. In this lecture we will study the conditional statements if() and switch() which use logical conditions to control whether code is executed.

            In the next lecture we shall introduce loops which execute code zero or more times.

            Like everything else in C, these statements operate in a simple and consistent way, the key is in how we use them to create more-complicated programs.

            Control statements control which instruction is executed next.

            The if() statement

            The if statement is the primary way for us to specify that a set of instructions ("statements") are only to be executed if a certain condition is true.

            Any statement can have the construction if (expression) put in front of it.

              if ( x > 0 ) printf("x is greater than zero\n");

            The sub-statement following the "if()" is only executed if the controlling expression is true.

            It is conventional to put the sub-statement on a separate line indented from the original:

              if ( x > 0 )     printf("x is greater than zero\n");

            There is no semi-colon after the if() as it is all one statement.

            This is very important:

              x = -1.4;  if ( x >  0 );         // Subtle but horrible mistake     printf("x is greater than zero\n");

            In this buggy code the if() statement terminates with the semicolon. Therefore the printf() will always occur. (Notice that the indentation has no effect, it's just there to make it easier for us to understand.)

            The meaning of > should be fairly obvious, C also has < (less than), >= (greater than or equal to: notice no space) and <= (less than or equal to), as well other operators which we discuss below.

            1. A simple if() statement
            2. To practice using the if() statement
            3. Create a new on-line program in a new window, with a suitable title and opening comment.
            4. Declare two integers and read in their values using scanf() and %d
              • Whenever we read in data from the keyboard we should always print a message beforehand. In this case it could be as simple as:
                printf("Pease enter two integers\n");
            5. Write an if() statement so that if the first number is greater than the second your program prints "the first number is greater than the second" and otherwise does nothing.
            6. Obviously you should check this for various numbers you enter.

            else

            The word else has the meaning of "otherwise".

            Here we use the "less than" operator for variety:

              if ( x < 0 )     printf("x is less than zero\n");  else    printf("x is greater than or equal to than zero\n");
            1. else
            2. To practice using the else statement
            3. Modify your previous program so that if the first number is not greater than the second it prints a suitable message (using the else statement). That is, it will always print out one message or the other but never both.

            else if ()

            More complicated logical conditions can be expressed using else if () which introduces an alternative that is only examined if the first if() was false. It occurs before the else, if any.

              if ( x > 100 )     printf("x is greater than 100\n");  else if ( x > 10 )    printf("x is greater than 10 but less then or equal to 100\n");  else if ( x > 0 )    printf("x is greater than 0 but less then or equal to 10\n");  else     printf("x is negative\n");
            Step through this code

            Note the order

            if(first condition)  do something;else if(second condition)  // Only if first condition was false  do something else;else if(third condition)   // Only if second condition was also false  do something else again;else                        // Only if third condition was also false  do something else yet again; // 

            The program look at each possibility in turn: if it finds one that is true it jumps to the end, otherwise it executes the contents of the else

            The expression else if () introduces an alternative that is only examined if the first if() was false.

            1. Step through the above "Key example".
            2. To understand the else if
            3. Step through the above "Key example" in a new window.
            4. Step through the code making sure you always know what the code will do next.
            5. At the end of the code the parts that have been executed will be highlighted. Make sure you understand the reasons why some parts were executed and others were not.

            There are two things to notice:

            1. There is a space in "else if".
            2. Had we missed out the else s then several printf()s would have executed, which obviously would have been an error.

            There can be as many else if ()s as we like, they are examined in order but once any one of them evaluates to "true" (non-zero) the rest are ignored, as is the else if there is one.

            Technically the entire if() ... else construct forms a single compound statement.

            Reminder

            • There is no semi-colon after the if ( ... ). This would end the if statement at that point.
            • There is also no semi-colon after the { ... } block.
            • The contents of the block should always be indented for clarity but the compiler takes no notice of that: it always folows the syntax.
            1. else if()
            2. To practice using the else if() statement
            3. You may find that the easiest way to do steps 1 and 2 is to copy and paste your initial if() and printf() statements so that you know have two of them:
              if()
                printf()
              if()
               printf())
              and to edit the result.
               
            4. Modify your previous program so that the initial if() condition tests to see if the first number is greater than twice the second.
            5. Add an else if() statement that performs the original test: (first number is greater than the second). Remember the order:
              if()
              else if()
              else
            6. Modify the first two printf() statements so that their messages now make sense.
            7. Check your program works properly for all three cases.

            if() ... else if() v several if()s

            The previous example was a single compound if() statement where only one possible action could occur. In the following we have replaced all the "else if()"s with "if()" to create several independent if() statements where more than one action could occur:

              if ( x > 100 )     printf("x is greater than 100\n");  if ( x > 10 )    printf("x is greater than 10 but less then or equal to 100\n");  if ( x > 0 )    printf("x is greater than 0 but less then or equal to 10\n");  else     printf("x is zero or negative\n");
            Step through this code

            Step through the above two examples and make sure you understand the difference.

            1. Mistakes with if()
            2. To show the effects of ordering and the difference between if() ... else if() and if() ... if()
            3. Change the title and initial comment of your if()program to indicate it will contain some deliberate mistakes.
            4. Now swap over the two tests so that the if() checks to see if first number is greater than the second and the else if() checks to see if first number is greater than twice the second.
            5. Again, check your program for all three possible cases.
              • Does it work properly?
              • Why (not)?
              If you are not sure what's going on step through the previous example code again.
            6. Remove both elses so that both just read if(), rather like the example above. Try all three classes of values and see what happens.

            Relational operators

            What is truth?

            C does not use a separate "logical" or Boolean (true/false) class for its conditional expressions. Instead, the expression in an if statement is simply an arithmetic expression which is taken to be "true" if it is non-zero. Thus, in principle we can write: if ( -0.001 ), which would always be considered to be "true" as -0.001 is not equal to zero. Needless to say, this wouldn't be a very good idea!

            The following relational operators all return the (int) values one ("true") or zero ("false").

            Operator One if
            expression1 > expression2 expression1 is greater than expression2
            expression1 < expression2 expression1 is less than expression2
            expression1 >= expression2 expression1 is greater than or equal to expression2
            expression1 <= expression2 expression1 is less than or equal to expression2
            expression1 == expression2 expression1 is equal to expression2
            expression1 != expression2 expression1 is not equal to expression2

            An operand is a fancy name for the things operators operate on, e.g. in the expression "x * y" the operator is * and the operands x and y.

            As with the arithmetic operators, C "does the right thing" if the operands are of different type, e.g. if (0.001 > 0) behaves as we would expect ("true"), it doesn't get confused by the fact that one side is a double and the other an integer.

            Note that the equality operator is a double equals sign, a single equals sign is the assignment operator (see below). There is no space in ==, !=, <= or >= .

            Other "logical" operators

            C also defines the following operators for the logical operations "AND", "OR", etc.

            These operators all have scalar operands, usually individual relational expressions such as x > 0, etc.

            In the following examples we use constants to make clear what the results should be although in practice some or all of them would be variables, for obvious reasons.

            Operator Meaning   Example & result   Example & result
            && AND 8 > 1 && 7 < 4 0 8 > 1 && 4 < 7 1
            || OR 8 > 1 || 7 < 4 1 8 > 1 || 4 < 7 1
            ( ) Parentheses ( 6 > 4 || 4 < 6 ) && 6 == 3 0 6 > 4 || ( 4 < 6 && 6 == 3 ) 1
            ! Negation ! 1 0 ! ( 8 > 1 && 4 < 7 ) 0

            Note that the OR operator "||" evaluates to one ("true") if either or both of its operands are non-zero.

            The "and" and "or" operators && and || combine other expressions.

            Parentheses "()" group other expressions and ! is negation..

            Example: Game of Life

            Conway's classic Game of Life considers a rectangular grid of cells, each of which is either alive or dead. Each cell has eight neighbours; the diagram below shows a live central cell with four live neighbours and four dead ones:

             * 
             * 
             *   * 

             * 
            The game progresses in generations, in each generation a live cell with either two or three live neighbours stays alive, otherwise it dies. A dead cell with exactly three live neighbours becomes alive, otherwise it stays dead. In the above example the central cell would die.

            Put another way: a cell with exactly three live neighbours will be alive in the next generation, as will a cell that is alive in this generation with exactly two live neighbours. All other cells will be dead.

            If we denote a live cell by the value one and a dead cell by zero, then an if statement to calculate the next-generation state of a cell would be:

            We don't actually need the parentheses after the "||" but there's less chance of us making an error if we put them in.

              if ( neighbours == 3 || ( state == 1 && neighbours == 2 ) )    nextstate = 1;  else    nextstate = 0;

            Semi-advanced point: && and || evaluate their arguments in order

            Normally when we write an expression such as "x + y" the compiler may choose to evaluate the two arguments in whatever order it likes.

            But && and || are different: the computer will always evaluate the left-hand side first. Why? Because for || if the left-hand side is true it doesn't need to evaluate the right-hand side to know the overall value is one (true) and therefore it won't.

            A logical sequence such as:

            expression1 || expression2 || expression3 || ...

            can be thought of a meaning "evaluate expression1, expression2 etc. until one is true (non-zero), and return one. If none of them is true the overall answer is zero". Similarly:

            expression1 && expression2 && expression3 && ...

            can be thought of a meaning "evaluate expression1, expression2 etc. until one is zero (false), and return zero. If all of them are non-zero the overall answer is one".

            In either case unnecessary expressions are not evaluated.

            The "and" and "or" operators && and || only evaulate their Right-Hand-Sides when necessary.

            Precedence

            "And" binds more closely than "or" ie a && b || c is equivalent to (a && b) || c. However, the "extra warnings" option to our compiler will insist we explicity put in the parentheses.

            a && b || c is equivalent to (a && b) || c, but the "extra warnings" option to our compiler requires the parentheses.

            Example of combining expressions with && and ||

            Here we use expressions involving variables rather than constants, which of course is what we would do in practice:

            // Example of using if() with && and ||#include <stdio.h>int main() {  int j = 2, k = 3;  double x = 4.1;  // LHS is true so RHS is NOT evaluated  if ( j + k > x || x > 10 )    printf("Hello 1\n");  // LHS is true so RHS IS evaluated (but is false)  if ( j + k > x && x > 10 )    printf("Hello 2\n");  // Combining && and ||  if ( (j + k < x && x > 10) || j < k )    printf("Hello 3\n");  return 0;}
            Step through this code

            Three common mistakes to look out for

            The compiler will warn you about all the errors below with the (PCs running Code::Blocks will flag them as an error, XCode on the Mac will show the Yellow Triangle of Peril\x99), although the warning may be a little opaque, for example words to the effect of "use parentheses if you really want to do this".

            1. The grandmother of all bugs - missing out an = sign

            The equality operator is the double equals sign ==, and the assignment operator single equals sign = .

            This leads to the classic bug:

                if ( mass = 0 )   // Wrong!    printf("The mass should not be zero!\n"); 
            Step through this code
            1. Step through the above example.
            2. To see the difference between = and == inside an if()
            3. Step through the above example in a new window.
            4. Step through and look very carefully as it evaluates mass = 0 inside the if(). Notice how it behaves exactly the same as it does outside of an if().
            5. Now look what happens when it evaluates the correct expression mass == 0.
            This has two consequences:
            1. The variable mass is assigned the value zero.
            2. This value of the variable mass is used as the condition of the if() which is of course false, as mass has just been set to zero.

            Use if ( mass == 0 ) not ( mass = 0 ).

            2. && and || are double too

            Less common is to have a single & or | when we meant to have two:
              if ( j > 0 & j % 2 == 0)     // Wrong     printf("j is positive and even\n");

            This is also legal (but almost certainly wrong) as a single & is the "bitwise and" operator which we won't be using until a later lecture.

            && and || are double just like ==

            3. a == b == c doesn't do what we might expect

            Use:

              a == b && b == c

            instead.

            This is because C, which places great value on consistency, treats the expression a == b == c in the same way as it treats a * b * c. First it evaluates a == b to obtain either zero or one, then it checks that c is equal to that value (zero or one). The expression is therefore equivalent to:
            ( a == b && c == 1 ) || (a != b && c == 0 )

            which is probably not what you want!

            Similarly, use

              a > b && b > c

            instead of:

              a > b > c     // Wrong 

            Example

            // Demonstrate classic error with if() operators// This code will trigger advanced error warnigs if enabledint main() {  int a = 2, b = 2, c = 2;  if ( a == b == c ) // Wrong!    printf("They are all the same\n");  if ( a == b && b == c ) // Right    printf("They are all the same\n");    if ( a < b < c )  // Wrong!    printf("a < b < c\n");    if ( a < b && b < c ) // Right    printf("a < b < c\n");  return 0;}
            Step through this code 

            use if (a == b && b == c) not (a == b == c)

            { ... } blocks

            One useful feature of C is that we can put a { ... } block wherever we can put a single statement. There is no semi-colon after the closing }, just like there isn't one after the { ... } block that forms the main() function.

            So, we could have chosen to write the above as:

              if ( x > 0 ) {    printf("x is greater than zero\n");  }  else {    printf("x is less than or equal to zero\n");  }

            Whilst it's not necessary in this case, don't hesitate to use { } if you think it's clearer. Remember the megaprinciple!

            We can, of course, put more than one statement in a { ... } block, which is the main reason for having them. Let's practice using the "greater than or equal to" operator:

              if ( x >= 0 ) {    printf("x is greater or equal to zero\n");    y = sqrt(x);  }  else {    printf("x is less than zero\n");  }

            However, the following would be a disaster:

              if ( x >= 0 )       printf("x is greater than zero\n");      y = sqrt(x);  // ERROR
            Step through this code
            Turn to your neighbour and ask why this is.

            We can put a { ... } block wherever we can put a single statement. There is no semi-colon after the closing }.

            Any { ... } block can have its own variables

            We have already seen that the main() { ... } block can have variables declared inside of it. C being consistent, so can any { ... } block. These variables are only usable within the block and their values are not preserved if the block is re-entered, for example if it is a loop.

            Any { ... } block can have its own variables whose values are not preserved if the block is re-entered.

            Indentation and layout

            In the "Introduction to C" lesson we briefly touched upon the fact that clarity of our code is enormously helped by indentation.

            Compare a set of bullet points printed twice, with and without indentation: :

            Pets: pros and cons

            • Cat
              • Easy to look after
              • Kills birds
            • Dog
              • Friendly
              • Needs daily walk
            • Great white shark
              • Looks great.
              • Feeds itself
              • Has a nasty nip:
                • Big pointy teeth
                • Can open jaws really wide
              • Not ideal first pet

            Pets: pros and cons

            • Cat
              • Easy to look after
              • Kills birds
            • Dog
              • Friendly
              • Needs daily walk
            • Great white shark
              • Looks great.
              • Feeds itself
              • Has a nasty nip:
                • Big pointy teeth
                • Can open jaws really wide
              • Not ideal first pet

            The use of so-called white space, including blank lines, to visually indicate structure has been used in books for centuries.

            Our code should be indented in the same way as a list of bullet points and for the same reason; to indicate its structure. If we look at our example programs we will see that all the lines start flush at the left except for the contents of the { ... } block which are indented by the same amount. In this case it's two spaces, four spaces is also common. The closing } is brought back to the left, level with the code outside of the { ... } block.

            When we write functions containing loops and conditionals ("if statements"), their contents will also be indented by the same amount, thus making the logical structure of our function clear at a glace.

            We also left a couple of blank lines before the start of the main() function and this is also good practice for all functions. Minor sub-divisions within a function can be denoted by a single blank line.

            The google style guide specifies that { ... } blocks are indented by two spaces and that lines are a maximum of eighty characters long.

            This is extremely important and teams of programmers have instructions ("style guides") that specify exactly how code should be formatted.

            In general C doesn't care about white-space at all outside of character strings, although the compiler will get upset if we try to break up words ("pri  ntf") or numbers ("1.2  34").

            Also remember that we will sometimes need to print our program, so follow the google guidelines and limit our lines to eighty characters. We can break long statements over several lines, making sure that the continuation lines are themselves properly indented.

            We are also allowed to have more than one statement on the same line but again this is highly disapproved-of.

            Layout summary

            • Indent the contents of { ... } blocks by either two or four spaces, always using the same amount.
            • Bring the final } back in line with the outside of the block.
            • Leave two or three blank lines between functions.
            • Leave a single blank line within a function when we wish to emphasise internal divisions. Note the logic here: gaps between lines within functions are less than those between functions so that a quick glance tells the brain the code is divided into divsions (in this case functions) which in turn have (informal) subdivisions.

            Correct layout of our code, particularly the indentation and blank lines, makes it much easier to understand.

            The markers will be instructed to be extremely strict on this as it's very important and not hard to get right.

            Nested if()s

            We can put if() statements inside each other. This is useful when we have more than one criterion to choose between, as in the following example.

            Example

            In this example we wish to do different things according to whether a number ("j") is positive or negative and also whether it is even or odd:

            The {}s are unnecessary here but again I think they make the code look much clearer - remember the mega-principle!

              if ( j > 0 ) {    if ( j % 2 == 0 )      printf("j is even and greater than zero\n");    else      printf("j is odd and greater than zero\n");  }  else {               // j <= 0     if ( j % 2 == 0 )      printf("j is even and negative\n");    else      printf("j is odd and negative\n");  }

            Armed with "else if()" we could rewrite this as follows:

              if ( j > 0 && j % 2 == 0 )    printf("j is even and greater than zero\n");  else if ( j > 0 && j % 2 != 0 )    printf("j is odd and greater than zero\n");  else if ( j <= 0 && j % 2 == 0 )    printf("j is even and negative\n");  else if ( j <= 0 && j % 2 != 0 )      printf("j is odd and negative\n");  else      printf("I seem to have made a mistake!\n");

            One minute discussion: turn to your neighbour and discuss which version of the even/odd, positive/negative code is clearer.

            The switch() statement

            The switch() statement chooses one of several choices, with an optional default, based on an integer controlling expression.

            A situation that can occur quite often is the need to choose between one of several integer values and take the appropriate action for each. This could be done with a large if() statement but it is rather clumsy:

            // This works but is a bit clumsy   int number;  // Assign a value to number...   if ( number == value1 ) {    // ... Do something   }  else if ( number == value2 ) {    // ... Do something else again   }  else if ( number == value3 || number == value4 ) {  // ... Do something else yet again   }  else {    // ... Do yet another thing   }

            C provides a special statement for dealing with this situation, the switch() statement, subject to two conditions:

            The expression that controls the switch() choice must be an integer.

            The options must be integer constants and must all be different.

            The outside of a switch() statement has the same familiar form as an if() or while() statement:

              switch (integer-expression) {    ...  }

            The case labels

            The { ... } block contains the options to be chosen (switched) between. They have the general form:

              case integer-constant:    statements;

            The choices ("labels") are followed by colons:   case 2:

            It's conventional to "pull back" the labels to align them with the switch() statement itself.

            Within the switch() statement, the program jumps to the choice (technically referred to as a label) that matches the value of the expression.

            The switch() statement jumps to the case whose value equals that of the controlling expression, skipping over any intervening code.

            Example: a simple menu

            A common example of this is printing a simple menu with choices number 1, 2, 3 etc.

            Useful tip: A common problem with menus is that the string of options can be extremely long. C solves this for us by joining strings separated by spaces, without commas, into one large string. We illustrate this below.

            C joins several strings separated by spaces, without commas, into one large string.

            Reminder: '\t' is the tab character.

            // A simple menu with a switch()  printf("\n Menu\n\n"         "\t 1. Some option\n"         "\t 2. Another option\n"         "\t 3. A third option\n\n"         "\t 0. Quit\n");  scanf("%d", &option);    switch (option) {  case 0:    printf("Goodbye, thanks for using the switch program\n");    return 0;      case 1:    printf("You chose option one.\n");    break;      case 2:    printf("You chose option two.\n");    break;      case 3:    printf("You chose option three.\n");    break;      default:    printf("Unknown option: %d\n", option);        }
            Step through this code

            The default label

            Rather like the else of an if() statement, the default label applies if none of the other values match. Just like with else it is optional. The default label can occur anywhere inside the switch(), but for obvious reasons it is usual to put it at the end. If there is no default label and none of the other labels match, the program jumps over the entire { ... } block.

            If no case matches then control jumps to the default: label, if there is no default label the program skips over the entire { ... } block.

            Falling through the cases

            The program does not jump out of the switch() statement when it meets the next label.

            The break statement breaks out of the switch() to the statement following the switch() statement's { ... } block.

            1. Step through the above example.
            2. to see what happens if we miss out the break statement
            3. Step through a version of the above menu code where we have "accidentally" missed out the break statement.
            4. Notice how the code executes two printf() statements, not just the one and how it just skips over the "case: 2" statement.

            A common use of this is to assign the same action to two or more cases. We shall see some examples of this below.

            There is no need for for a break statement after label 0 as the return returns from the whole function so label 1 would never be reached if option had had the value zero.

            A common bug is to forget the break statement. If you deliberately omit the break statement I suggest putting in a comment to indicate this, except in the case where one label immediately follows another. An example of this is shown next week.

            Example: multiple labels with the same action

            Consider a test if a prime number less than 10. In this case either of the numbers 2, 3, 5 and 7 gives rise to the same action.

            // Demonstrate switch() consecutive labels#include <stdio.h>int main() {  int num = 7;  // Is num a prime less than 10?  switch(num) {  case 2: case 3: case 5: case 7:    printf("%d is a prime number less than 10\n", num);    break;  default:    printf("%d is not a prime number less than 10\n", num);      }  return 0;}
            Step through this code
            1. Days in a month using switch()
            2. To practice using a switch()
            3. We will write a switch() statement that prints out the number of days in a month using the integer values 1-12 for the months January to December. We will do this in stages. As usual with the final mini-exercise, if you find it a little difficult finish it off in the lab class.
            4. Create a new on-line program in a new window, with a suitable title and opening comment..
            5. Declare an int variable with a suitable name to represent the month under consideration.
            6. Print a message to the screen telling the user to enter a month in the range 1 to 12, then read in the value of the month using scanf("%d", &your_variable_name).
              • Remember that the format to the scanf() should just be "%d" with no extra characters (eg not "%d\n").
            7. As a check, immediately after reading in the integer value print it out to the screen. Build & run and check the program reads in the number successfully.
            8. Now have a very small switch() statement with one case (2 for February) that prints "28" and a default that prints a helpful error message saying that the number is not a valid month. Build & run and check it works OK.
            9. Now add the cases for the other months. Check it works for a number of valid and invalid integer values. (NB: do not try entering non-integers when the code is trying to read in an integer, that's a much more advanced issue.)

            Fall-through after other statements

            The above example contains several adjacent cases and the "fall-through" behaviour is fairly intuitive. Much less intuitive, and much less common, is when a case has some executable statements and then falls through to the next one. A fall-through after another statement is well worth a comment as otherwise it can look like a mistake as in this somewhat contrived example:

            // Demonstrate switch() consecutive labels#include <stdio.h>int main() {  int num = 2;  // Is num a prime less than 10?  // Take special note of 2, the only even prime  switch(num) {  case 2:     printf("Even thought it is even, ");    /* Fall through */  case 3: case 5: case 7:    printf("%d is a prime number less than 10\n", num);    break;  default:    printf("%d is not a prime number less than 10\n", num);      }  return 0;}
            Step through this code

            Summary

            The text of each key point is a link to the place in the web page.

            The if() statement

            Relational operators

            { ... } blocks

            The switch() statement

            Log in
                                                                                                                                                                                                                                                                                   

            Back to top
                  • http://www.nhde20.cn | http://m.nhde20.cn | http://wap.nhde20.cn | http://3g.nhde20.cn | http://4g.nhde20.cn | http://5g.nhde20.cn | http://mobile.nhde20.cn | http://vip.nhde20.cn | http://ios.nhde20.cn | http://anzhuo.nhde20.cn | http://f7a4.nhde20.cn | http://2.nhde20.cn | http://dd55.nhde20.cn | http://238.nhde20.cn/123a.html | http://238.nhde20.cn/f.html | http://238.nhde20.cn/8f.html | 光棍和寡妇电影完整版

                    Everything you need to know on how to grow your ecommerce store to 7 or 8 figures!

                    • Completely free
                    • Easy to follow tutorials
                    • No Fluff

                    Enter your primary email address below and receive my FREE 6 Day Mini-Course on Advanced Strategies To Grow Your Online Store

                    Advanced Strategies To Grow Your Online Store

                    jazzjazz日本在线视频播放_公爹半夜蒋素秋第七箪_尿液 灌 精 尿
                            • Skip to content

                              save_recipes

                              Save Recipes
                              Create An Account & Save Recipes

                              content

                              Welcome to Dinner, then Dessert! Here you’ll find easy weeknight dinner recipes (including pastas, casseroles, salads, soups and stir-fries) that are tested by a trained chef of over ten years. You can also find great copycat recipes, crockpot recipes (including crispy chicken, sandwiches and the best pot roast ever!), along with easy quality and flavor tested, delicious desserts.

                              home_page_post_listing

                              Recent Recipes

                              More Recipes

                              shop

                              about

                              Hi, I'm Sabrina!

                              Sabrina is a professionally trained Private Chef of over 10 years with ServSafe Manager certification in food safety. She creates all the recipes on Dinner, then Dessert after testing them multiple times, making sure they’re fail-proof, family friendly and easy to make.

                              About Sabrina

                              Save Recipes
                              Create An Account & Save Recipes

                              post_carousel

                              subscribe

                              post_carousel

                              post_carousel

                              post_carousel

                              post_carousel

                              post_carousel

                              subscribe

                              post_carousel

                              recipe_index

                              save_recipes

                              Save Recipes
                              Create An Account & Save Recipes

                              As Seen On…

                              Logos of publications Dinner, Then Dessert has featured on
                              Back to Top
                                      • http://www.nhde20.cn | http://m.nhde20.cn | http://wap.nhde20.cn | http://3g.nhde20.cn | http://4g.nhde20.cn | http://5g.nhde20.cn | http://mobile.nhde20.cn | http://vip.nhde20.cn | http://ios.nhde20.cn | http://anzhuo.nhde20.cn | http://ac9f8b.nhde20.cn | http://5.nhde20.cn | http://4c967.nhde20.cn | http://238.nhde20.cn/252.html | http://238.nhde20.cn/28ca.html | http://238.nhde20.cn/1420f.html | jazzjazz日本在线视频播放

                                        Everything you need to know to start a profitable blog and build an audience

                                        • Find a profitable niche
                                        • Setup a Wordpress blog
                                        • Generate traffic to your site

                                        Enter your primary email address below and receive my FREE 6 Day Mini-Course and weekly tips on How To Create A Profitable Blog

                                        Learn How To Start A Profitable Blog

                                        柠檬视频在线观看_亚洲综合中文字幕_集体轮乱大全小说

                                            • time


                                              Also found in: Dictionary, Thesaurus, Medical, Legal, Financial, Acronyms, Encyclopedia, Wikipedia.
                                              Related to time: Time zones
                                              Like this video? Subscribe to our free daily email and get a new idiom video every day!

                                              time (out)

                                              Stop everything for just a minute! "Hey, stop a minute! Time out!" yelled Mary as the argument grew in intensity. Right in the middle of the discussion, Alice said, "Time!" Then she announced that dinner was ready.
                                              See:
                                              12
                                              References in classic literature?
                                              `Now, it is very remarkable that this is so extensively overlooked,' continued the Time Traveller, with a slight accession of cheerfulness.
                                              `Yes, I think I see it now,' he said after some time, brightening in a quite transitory manner.
                                              We speak of what is white as large, because the surface over which the white extends is large; we speak of an action or a process as lengthy, because the time covered is long; these things cannot in their own right claim the quantitative epithet.
                                              (2) However much we approximate the time of judgment to the time of the deed, we never get a conception of freedom in time.
                                              So as time went on these well-known tales came to be told in many different ways, changing as the times changed.
                                              Hence in all such cases, we should be unable to recognise the parent-form of any two or more species, even if we closely compared the structure of the parent with that of its modified descendants, unless at the same time we had a nearly perfect chain of the intermediate links.
                                              The murderer was about to strike her on the head with the mutton-bone--a terrible weapon in the hands of a Larsan or Ballmeyer; but she fired in time, and the shot wounded the hand that held the weapon.
                                              "And did your worship eat anything all that time, senor?" asked the cousin.
                                              `If you knew Time as well as I do,' said the Hatter, `you wouldn't talk about wasting IT.
                                              He was the first of the writers of great Anna's time whom I knew, and he made me ready to understand, if he did not make me understand at once, the order of mind and life which he belonged to.
                                              From the time of our parting till their death we kept up a correspondence with the older members of the family, and in later years we have kept in touch with those who were the younger members.
                                              Just about this time, I got hold of a book entitled "The Columbian Orator." Every opportu- nity I got, I used to read this book.
                                              She was also so spiteful that she gladly devoted all her time to carrying out all the mean or ill-natured tricks of the whole body of fairies.
                                              The patient had obtained a `card' from the hospital some time before; and when her time came it was taken to the porter by a messenger, generally a little girl, who was then sent across the road to the house in which Philip lodged.
                                              I stood still for some time. The sight of her had made me very happy.
                                               
                                               
                                                    1. http://www.nhde20.cn | http://m.nhde20.cn | http://wap.nhde20.cn | http://3g.nhde20.cn | http://4g.nhde20.cn | http://5g.nhde20.cn | http://mobile.nhde20.cn | http://vip.nhde20.cn | http://ios.nhde20.cn | http://anzhuo.nhde20.cn | http://5a5cdc.nhde20.cn | http://172c.nhde20.cn | http://7.nhde20.cn | http://238.nhde20.cn/77.html | http://238.nhde20.cn/889.html | http://238.nhde20.cn/a.html | 柠檬视频在线观看

                                                      1. http://www.nhde20.cn | http://m.nhde20.cn | http://wap.nhde20.cn | http://3g.nhde20.cn | http://4g.nhde20.cn | http://5g.nhde20.cn | http://mobile.nhde20.cn | http://vip.nhde20.cn | http://ios.nhde20.cn | http://anzhuo.nhde20.cn | http://9f3.nhde20.cn | http://5.nhde20.cn | http://bfa0a.nhde20.cn | http://238.nhde20.cn/2fe70d.html | http://238.nhde20.cn/9fd464.html | http://238.nhde20.cn/88.html | 娇呻艳吟娇哼浪喘